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Ragdoll Launcher opens with a simple (and slightly cruel) idea - launch a floppy character out of a cannon and see how far it can go. The first attempt feels almost too easy, like you’ve already figured it out. Then the next launch barely goes anywhere, and suddenly you realize… okay, maybe there’s more to this.

Distance doesn’t come from power alone. A small change in angle or timing can completely change how your ragdoll flies - or flops. One run might end in a quick, awkward drop. Another might turn into a chain of lucky bounces that somehow keeps going. It’s messy in a good way.
There’s a strange satisfaction in not fully controlling what happens. You can line up your shot perfectly and still get a weird result. Then, on a run where everything feels off, your ragdoll might hit a trampoline, bounce twice, and travel farther than ever.
It never feels too serious. The way your character spins and lands makes even short runs entertaining. Instead of getting annoyed, you’ll probably laugh and try again.
You won’t need long to learn the basics:
Ragdoll Launcher isn’t about perfect runs - it’s about seeing what happens next. Some attempts are over in seconds. Others stretch out in unexpected ways thanks to a lucky bounce or two.
That mix of small skill and unpredictable physics keeps things fresh. You’re always close to a better run, even if you don’t quite know how you got the last one.
If you enjoy games that are simple to pick up but never quite behave the same way twice, this one is worth a shot. Just don’t be surprised if a quick try turns into a long streak of launches.



















